![]() Look at The Witcher 3 or The Elder Scrolls. In most games, once you start a dialogue tree, a lot of it follows a pretty logical path of conversation and you get meaningful information from it. ![]() I’m not sure if it’s just bad translation/localisation, but a lot of it just misses the mark, both in terms of delivery and coherence. ![]() This isn’t a matter of bad lines forcing bad delivery, because even the worst lines can come out okay with decent voice actors (look at vanilla Destiny), but this is a matter of both things being bad. To make matters worse, the voice acting is just…bad. To attempt to help portray a story in which the presentation goes all over the place, there are dialogue trees that are also an absolute mess, filled with poorly written dialogue that you probably think would never come out of someone’s mouth. This very quickly pulls you out of it as it all feels disconnected from the events of the game itself. For instance, in one of the opening areas, there is a grassy, vegetated cliffside that you are running across and when the pre-rendered cutscene takes over, it’s all dry, craggy and devoid of vegetation. I’m not sure, I was thrown off by how the pre-rendered cutscenes have somehow been set in locations that are completely different to the ones you end up playing in. All I could tell you is that it follows Jax, the guy from the previous game, and the world is still in a terrible state where these weird alien things have shown up on the planet or something. It starts with an animated story dump which makes so many cuts that it ends up not setting much up at all. Hell, even if you have followed it, it’s very easy to get lost because the presentation is so inconsistent. Elex II is a direct sequel to the original 2017 action RPG, so if you haven’t followed the story, it’s very easy to get lost.
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